Bizarre Adventures #25 – 34
Bizarre Adventures #25–34: A Marvel Anthology Like No Other
Marvel Comics' Bizarre Adventures (issues #25 to #34) marked a unique era in comic book storytelling, blending the weird and wonderful across multiple genres. A rebranding of Marvel Preview, this anthology series pushed creative boundaries with every issue—showcasing a rotating roster of characters and creators, experimental storytelling, and a moody black-and-white presentation (until its final issue).
đ️ Genre
Bizarre Adventures primarily falls under the anthology genre, weaving together superhero, science fiction, horror, fantasy, and satirical stories. Each issue offered a new thematic direction—making the series a unique reading experience every time.
đŠž♂️ Main Characters
The series featured a mix of prominent and obscure Marvel characters, including:
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Cyclops and Iceman (of the X-Men)
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Daughters of the Dragon – Misty Knight and Colleen Wing
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Howard the Duck
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The Thing
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Brother Voodoo
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Dominic Fortune
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Satana, the Devil’s Daughter
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Supernatural characters like Dracula and other horror icons
Additionally, some stories introduced brand-new characters or resurrected lesser-known ones from canceled titles.
đ️ Writers
A rotating group of writers contributed to Bizarre Adventures, including:
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Chris Claremont – known for his work on X-Men, Claremont wrote several standout issues, especially featuring mutant characters.
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Steve Skeates
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Steven Grant
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Doug Moench
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Mark Gruenwald
Their stories ranged from philosophical sci-fi to gritty street-level crime drama, with a heavy dose of psychological horror and introspection.
đš Artists
The artwork was equally diverse, featuring Marvel legends and rising talents:
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John Buscema
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Gene Colan
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Marshall Rogers
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Paul Gulacy
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Frank Miller (notably on the Daughters of the Dragon story)
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Carmine Infantino
Their bold linework and shadow-heavy compositions suited the magazine’s black-and-white format, creating an atmosphere thick with mood and tension.
đ ️ Editor Details
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Archie Goodwin and Denny O’Neil were among the prominent editors who oversaw this experimental series.
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Their editorial direction encouraged genre-bending creativity and storytelling freedom rarely seen in mainstream superhero books of the time.
đą Publisher and Brand
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Publisher: Marvel Comics
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Brand: This series was initially part of Marvel's Magazine Line under the Marvel Preview banner before transitioning into Bizarre Adventures. It stood apart from standard color comics by targeting a slightly older, more mature readership.
đ Release Year
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The series ran from 1981 to 1983, with issue #25 debuting the Bizarre Adventures title and issue #34 concluding the run with a shift to full color.
đ Brief Plot Summary
Each issue of Bizarre Adventures centered around a different theme or character vignette. Some stories reimagined established characters in unconventional scenarios—like X-Men’s Cyclops reflecting on isolation, or Howard the Duck navigating dystopian absurdity. Other tales delved into noir crime, cosmic horror, or pure science fiction. The final issue (#34) was unique for returning to a standard comic format and focusing on comedy and satire.
đ Notable Arcs or Storylines
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“The Daughters of the Dragon” (Issue #25): A gritty martial arts crime thriller starring Misty Knight and Colleen Wing.
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“The Thing” in “A Christmas Peril” (Issue #27): A holiday-themed tale with heart and humor.
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Cyclops and Iceman Solo Stories: Character-driven pieces that explored the psychology and personal growth of classic X-Men.
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Satana the Devil’s Daughter: An exploration of demonic legacy and moral conflict.
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Howard the Duck Satire (Issue #34): Commentary on the absurdity of superhero tropes and the comic book industry.
đ Fan Theories or Interpretations
Fans have speculated that Bizarre Adventures served as a testing ground for darker, more introspective takes on Marvel characters—prefiguring the tone of later imprints like Marvel MAX. Some view the stories as unofficial "Elseworlds"-type tales, exploring “what-if” scenarios without strict continuity constraints.
The series is also interpreted as Marvel’s attempt to compete with underground comix, offering creators the space to tackle mature themes such as identity, alienation, and existential dread.
đ Review Summary
Bizarre Adventures is a fascinating gem from Marvel’s experimental phase. While inconsistent in tone and quality—due to its anthology nature—it boasts compelling narratives, moody artwork, and unexpected depth. Some issues feel timeless in their commentary, while others serve as intriguing snapshots of Marvel’s evolving identity.
Art: đŒ️ A striking mix of noir, horror, and surrealist influences.
Story Quality: ✍️ Thoughtful, layered storytelling with room for risk.
Character Depth: đ§ Often richer than in mainline titles, especially in solo-focused stories.
Whether you're a fan of forgotten Marvel oddities or just love comics that take creative chances, Bizarre Adventures is worth diving into. đđ
Comic Resource / Read Online (External Source)