Weird Worlds #1 – 10 (1972-1974)

Weird Worlds #1 – 10 (1972-1974)


🌀 Weird Worlds #1–10 (1972–1974) – A Deep Dive into DC’s Sci-Fi Anthology


🗂️ Genre

Science Fiction | Fantasy | Adventure | Pulp Action
Weird Worlds blended high-stakes planetary romance with subterranean fantasy, drawing from early 20th-century pulp traditions. Each story featured thrilling escapism, alien worlds, and sword-swinging heroes navigating bizarre realms.


🧍‍♂️ Main Characters

  • John Carter of Mars đŸȘ
    A heroic Earthman transported to the red planet, Barsoom. Skilled in combat and deeply principled, Carter fights for love and justice among alien races.

  • David Innes 🌋
    The central figure of the Pellucidar saga, Innes finds himself in a prehistoric world within Earth’s core. His courage and leadership define his journey through savage lands.

  • Iron Wolf ⚔️
    A swashbuckling space rebel and the original creation introduced in later issues. Noble and fierce, he leads a rebellion against a tyrannical empire with both sword and spacecraft.


✍️ Writer

  • Denny O'Neil – Crafted powerful adaptations of ERB’s classic pulp heroes with modern flair.

  • Howard Chaykin – Creator and writer for Iron Wolf, bringing a new dimension of gritty sci-fi to the series.


🎹 Artist

  • Murphy Anderson – Known for his classic, clean line work in Carter and Innes tales.

  • Michael Kaluta – Delivered richly detailed art that matched the fantastical settings.

  • Howard Chaykin – Took artistic reins on Iron Wolf, combining dynamic storytelling with dark, expressive visuals.


🧑‍đŸ’Œ Editor

  • Joe Orlando – Oversaw the anthology’s production, maintaining high editorial standards and adapting ERB’s vision for the comic book format.


🏱 Publisher and Brand

  • DC Comics

  • No specific sub-label – Published under DC’s main line prior to the introduction of branding lines like Vertigo or The New 52.


📅 Release Year

  • 1972 to 1974


📖 Brief Plot Summary

Weird Worlds began by adapting the imaginative science fiction of Edgar Rice Burroughs, featuring two of his famed protagonists: John Carter of Mars and David Innes of Pellucidar. Each issue alternated between their ongoing exploits—one on a dying, war-torn Mars, and the other in a hollow Earth teeming with prehistoric monsters and tribal kingdoms.

By issue #8, the financial strain of licensing multiple ERB properties led DC to end the adaptations. They replaced them with Iron Wolf, a wholly original space-opera saga set in a feudal interstellar empire. His story brought a darker, politically charged narrative, combining rebellion with romance and betrayal.


🌟 Notable Arcs or Storylines

  • "John Carter: Warlord of Mars"
    A serialized adaptation covering John Carter’s early Barsoom exploits, love for Dejah Thoris, and battles with Tharks and other alien factions.

  • "David Innes in Pellucidar"
    A deep dive into the Earth’s core where prehistoric beasts roam and man is both predator and prey. His rise from captive to king was a highlight.

  • "Iron Wolf: The Empire’s Edge"
    A politically nuanced tale of rebellion against tyranny, Iron Wolf’s storyline introduced morally complex characters and a richly constructed galactic empire.


🧠 Fan Theories or Interpretations

  • đŸ€” Shared Universe Connections:
    Some fans speculate that Weird Worlds was DC’s early attempt to link pulp-heroes into a larger narrative multiverse, long before the term became standard.

  • 🔼 Iron Wolf as a Proto-Vigilante:
    The character’s rogue status and moral complexity have led fans to consider him a prototype for darker DC antiheroes like Jonah Hex or even Batman in a galactic setting.

  • đŸȘž Carter and Innes as Dual Reflections:
    Literary parallels between John Carter (outer space) and David Innes (inner Earth) suggest dualistic archetypes—both outsiders ruling foreign lands by sheer virtue and might.


📝 Review Summary

Weird Worlds is a hidden gem in DC’s early ‘70s lineup. The artwork shines with a blend of classic pulp beauty and experimental layouts. Murphy Anderson and Michael Kaluta brought a lush, almost romantic aesthetic to the Burroughs adaptations, while Howard Chaykin’s gritty, angular work on Iron Wolf marked a bold tonal shift. The stories, while occasionally rushed due to publishing constraints, are rich with imaginative world-building and compelling pulp heroism. The character development, especially in the Iron Wolf arc, shows surprising nuance and depth for its time.

Rating: ⭐⭐⭐⭐☆ (4/5)
Recommended for fans of classic sci-fi, pulp adventures, and early DC experimentation.


đŸȘ Weird Worlds may have ended too soon, but its bold vision and unique characters continue to inspire nostalgia—and exploration—for sci-fi comic fans everywhere.



Comic Resource / Read Online (External Source)

Weird Worlds #1 – 10 (1972-1974)
Language : English